#include "Entity.h"

int Entity::getX()
{
	return x;
}
int Entity::getY()
{
	return y;
}
int Entity::getWidth()
{
	return width;
}
int Entity::getHeight()
{
	return height;
}
void Entity::setX(int nx)
{
	x = nx;
}
void Entity::setY(int ny)
{
	y = ny;
}
void Entity::setWidth(int nwidth)
{
	width = nwidth;
}
void Entity::setHeight(int nheight)
{
	height = nheight;
}